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Mythbreak
Unreal Engine | 2024-now | UX, UI, Sound, Marketing
Video made by me!
Mythbreak is one of my most prominent game projects, and I have been contributing to it since November 2024, as part of the independent dev team Ow! Games. My main roles in this project is designing and implementing all the UI elements, sounds and music, as well as working in-engine with menu maps and cutscenes. Furthermore, I have been marketing the game through short- and longform videos on YouTube and TikTok, but also in real life as an exhibitor and pitcher at conventions such as DreamHack Stockholm and Press Start Game Hub. Here are some of my proudest accomplishments:
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